Changing Vanilla Entity Textures with a mod?

Started by MamaLuigi on

Topic category: Help with modding (Java Edition)

Last seen on 23:48, 22. Jun 2024
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Changing Vanilla Entity Textures with a mod?

I want to make a mod that makes it so Striders can't take damage in water, and i have that part figured out, but i also want the mod to change the texture of striders.

 

Is it even possible to change the textures of vanilla entities without a resource pack? Cause, if not, i would love to know how.

 

Any help would be greatly appreciated!

Last seen on 14:57, 22. Jun 2024
Joined May 2022
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It's not possible in…
Wed, 11/08/2023 - 00:35

It's not possible in MCreator, but it might be possible with external tools? 

If you just wanted to change a vanilla entity's texture permanently, you can manually add a minecraft file to your mod's texture data and then your mod resources will also override vanilla resources like a built-in resource pack.

Optifine might have some tools for conditionally changing entity textures. If you added some conditional optifine textures to your mod resources, in a folder structured like a resource pack, you might be able to do this. (Though you'd need to test it with Optifine, obviously, which could be annoying if you can't get it to work on the dev console.) I'm not totally sure how you'd actually go about it, but that might be a good place to start.

Last seen on 07:13, 10. Jun 2024
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You can do that with plugins
Tue, 02/27/2024 - 13:02

You can do that with plugins

Last seen on 23:48, 22. Jun 2024
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What plugins?
Fri, 04/19/2024 - 17:58

What plugins?

Last seen on 21:15, 24. Jun 2024
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You either make a mixin in…
Sat, 04/20/2024 - 00:28

You either make a mixin in the entity's renderer class, or you cancel the rendering and render a replacement model with a forge event.