Crashing when spawning in GeckoLib mob

Started by bleepingBunny on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 15:42, 30. Dec 2023
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Crashing when spawning in GeckoLib mob

I spent a long time making a model, texture and animations for my new mob. I added everything correctly (I think) in MCreator but whenever I spawn my mob in, I don't even see it and the game crashes instantly. I have looked up the error and have spent a few hours trying different solutions but none of them have worked and no one has posted about this crash in the same situation as me. Can someone help? Here is the last part of the crash report:

FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':runClient'.
> Process 'command 'C:\Program Files\Pylo\MCreator\jdk\bin\java.exe'' finished with non-zero exit value -1
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 44s

Last seen on 08:00, 22. Jan 2024
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do you remember the last bit…
Mon, 01/22/2024 - 02:13

do you remember the last bit of your animation name that you gave to it in blockbench
example: my mob is a rex, so 

animation.rex.attack, animation.rex.idle, etc
you only need to put the last bit (attack, idle), not the whole name.
also make sure that your animation and geo files have the same name