Set maxhealth block

Started by onniboi64 on

Topic category: Feature requests and ideas for MCreator

Joined Jan 2024
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Set maxhealth block

It would basically be the set health block, but for max health, practically; Set maximum health of (Entity) to (Number)

Joined May 2022
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Not a great way to do this…
Wed, 01/17/2024 - 14:40

Not a great way to do this without custom code. You could consider using the absorption effect, (each level adds two additional non-healable hearts, up to 40 or so of them). If you really wanted to do it properly, you'd have to do something more complicated, probably using a player-persistent number variable to display heart overlays, and some sort of procedure to cancel damage and subtract from the variable instead to give the appearance of bonus hearts. More of a long shot, but could be worth trying.

Joined Dec 2023
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or he health boost potion if…
Wed, 02/14/2024 - 21:44

or he health boost potion if you want them to be able to be healed back