Started by
onniboi64
on
Topic category: Feature requests and ideas for MCreator
It would basically be the set health block, but for max health, practically; Set maximum health of (Entity) to (Number)
Topic category: Feature requests and ideas for MCreator
It would basically be the set health block, but for max health, practically; Set maximum health of (Entity) to (Number)
Not a great way to do this without custom code. You could consider using the absorption effect, (each level adds two additional non-healable hearts, up to 40 or so of them). If you really wanted to do it properly, you'd have to do something more complicated, probably using a player-persistent number variable to display heart overlays, and some sort of procedure to cancel damage and subtract from the variable instead to give the appearance of bonus hearts. More of a long shot, but could be worth trying.
or he health boost potion if you want them to be able to be healed back