[SOLVED] Geckolib mob head rotation bugged

Started by Bide on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 01:51, 21. Apr 2024
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[SOLVED] Geckolib mob head rotation bugged
Sun, 03/31/2024 - 17:31 (edited)

So, i'm making a mob with the Geckolib plugin; i did all the animations and put all the pivots on the right locations. However, when i import it in-game, the head and ears aren't linked, so they move separately, and another thing, whenever the mob moves its head, the head and ears just absolutely BREAK. Anyone know how to fix this?

Edited by Bide on Sun, 03/31/2024 - 17:31
Last seen on 01:51, 21. Apr 2024
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anybody knows?
Sun, 03/31/2024 - 02:51

anybody knows?

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hello?
Sun, 03/31/2024 - 17:04

hello?

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ok so i figured it out, theā€¦
Sun, 03/31/2024 - 17:33

ok so i figured it out, the problem was that the entity's file bugged and the pivot coordinates weren't set correctly lol