Started by
schlepper
on
Topic category: Troubleshooting, bugs, and solutions
Similar to the problems described in similar posts, but none of their described answers have helped. I have an animated entity that is textured correctly with it's default texture, but has the typical purple/black missing assets appearance when its texture is changed to a different skin that uses the same texture map. This entity is using Gekolib procedure blocks to change texture if that's relevant.
Edited by schlepper on Fri, 04/12/2024 - 16:06
Solved: Gekolib texture assignments in procedures are supposed to exclude filetype, if you're having this issue for the same reason I did, just remove ".png" from the texture address.