Started by
Arkaliasus
on
Topic category: Troubleshooting, bugs, and solutions
when a global variable is set to count upwards upon collecting items and THEN sending that variable to an overlay, the overlay has a chance to display this variable wrong.
after testing i concluded that this was due to the items clustering together if they are in close proximity to each other and setting the maximum stack count to 1 prevents the problem occuring
this video shows the numbers not behaving like good little numbers should;
https://www.youtube.com/watch?v=68Bl7CJtWeg