Started by
aweosoem_man
on
Topic category: Help with Minecraft modding (Java Edition)
So I noticed that ranged mobs, like skeletons, strafe while attacking, basically moving in circle around the target, going away if target is too close and advancing forward if too far. Now how do I do that with MY custom entity? Yes, there is a skeleton base, but it also makes the entity burn during day and make skeleton sounds, so how do I go on adding strafe movement to my entity?