Started by
Levi Kornelsen
on
Topic category: Troubleshooting, bugs, and solutions
For example: If the player is level zero, the "XP to gain level" block always gives 7, which is how much it takes to go from empty to level 1 - and does this even if the player is in fact only one XP away from gaining a level.
This.... Certainly seems like a bug.
Given that "Query XP points" as a command can now show exactly how many points the player has in excess of their level, I expected this block to return the exact number still needed to level up; took me a bit to figure out that it wasn't doing that at all.