Cooldown everything in inventory replacing all active cooldowns

Started by Murcury56 on

Topic category: Help with modding (Java Edition)

Last seen on 20:56, 13. Jul 2024
Joined Jun 2024
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Cooldown everything in inventory replacing all active cooldowns

I recently started working on a food item that gives you positive effects but at the cost of your everything in the players inventory being on cooldown for a short amount of time. The only issue I've been facing with this is it replaces all the other active cooldowns and I only want it to cooldown items that don't already have one. is this possible? I'm using Mcreator for 1.19.2 to 1.19.4.
 

Last seen on 20:56, 13. Jul 2024
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Forgot to mention I'm…
Wed, 06/19/2024 - 01:58

Forgot to mention I'm running this inventory cooldown on an effect that's given once the player eats the food if that holds any importance.

Last seen on 00:51, 19. Jul 2024
Joined Nov 2022
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I believe there is a block…
Thu, 06/27/2024 - 19:16

I believe there is a block an Item data that returns True/False if the item is on cooldown

Last seen on 20:56, 13. Jul 2024
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im not seeing anything else…
Thu, 06/27/2024 - 23:21

im not seeing anything else mentioning cooldown, and can't find it when normally searching. is that block for a newer version of Mcreator or is there something im not doing right? (Im also assuming you mean item procedures because im not seeing an item data)