Started by
ItsZYXwastaken
on
Topic category: Feature requests and ideas for MCreator
Another one that would be good is if the player is killed a certain way which would make it easier to use advancements. There's probably a way to do this with normal procedures but it would make things a lot easier.
You can quite simply code this. Find the procedure slot for "when entity dies" and have it award the advancement to the source entity. It's that easy!