Porting Mod to different Mod loader

Started by ultiCRAFTer on

Topic category: Help with MCreator software

Last seen on 23:44, 11. Aug 2024
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Porting Mod to different Mod loader

Hi there

I was just wondering if it was possible to port an already created mod to a different mod loader, like porting a forge mod to fabric.

Last seen on 11:33, 7. Sep 2024
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open the workspace of the…
Mon, 07/22/2024 - 14:36

open the workspace of the mod, on the top right click on the blue folder icon, and there you can change the minecraft version and mod loader, of course it works only with the supported mod loaders, to use fabric you have to use MCreator 2023.4 and the fabric plugin (so if the mod was made in a newer MCreator version you won't be able to port it to fabric)

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Thank you so much! I was…
Mon, 07/22/2024 - 15:39

Thank you so much! I was also wondering if it was possible to port an existing mod to an older version of mcreator.

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that isn't possible
Mon, 07/22/2024 - 15:52

that isn't possible

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ok thanks
Mon, 07/22/2024 - 15:54

ok thanks

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You're welcome
Mon, 07/22/2024 - 15:58

You're welcome

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About porting a mod to an…
Fri, 08/09/2024 - 10:12

About porting a mod to an older version, I did it, isn´t that difficult but isn´t supported from MCreator so any trouble its at your own risk. For example if you port your mod back from 2024.2 to 2022.3, the Gui´s will be completely broken.

 

I recommend using plugins of mc versions that are compatible with your MCreator version.

 

For porting to an older version of MCreator (As far as i know is totally unsoported by Pylo, so make a backup first), you have to go to the folder of your workspace and modify "-modname-.mcreator" with a text editor. Then you go at the end of the file and change ""mcreatorVersion": 202400118518" to ""mcreatorVersion": 20210000000" (2021 for example, there you have to put the id of the version of MCreator that you want downgrade into). Now save the file and open it from the MCreator version that you want, open the project and it will convert it for you. Remember, this is going to be very buggy, its fine to test but if your mod is very big i doubt it will work.