Topic category: Feature requests and ideas for MCreator
It would be nice to be able to reset an entity's step height. I was looking for if it is possible to convert an entity's UUID or registry key to the actual entity to then use default data from, but it is not. I understand that it may not be possible to grab certain data from non-specific entities, so all I am really asking for is whether it's possible we could see a procedure block that sets an entity's step height back to the default.
If possible, it would also be appreciated to have a default entity procedure block. It could look something like this: "get default entity of []" and be used with other entity blocks. It would basically then output the data as part of the entity in its default state. When used, you could then build a procedure that looks like this:
Set number [local: EntityDefaultHealth] to [Get health of [get default entity of [target entity]]]
Having this would be very useful for deeper level modding.