Topic category: Help with MCreator software
I made a mod in 1.19.2 & 1.19.4 on MCreator 2023.2.
I've just updated to 1.20.6 through 2024.2 and as expected I need to do a lot to adapt it but some blocks just seem to be flat out broken.
Set Step height
This won't even compile, if I take out the Set Step Height block it's fine. This is referenced on an Entity Tick Update (Not the global event)
Play sound even though logic gate is fale
https://imgur.com/a/GqzM7GG
The logic gate is false, and the other blocks including particle and despawn do not activate but the sound effect constantly plays through it.
Make Entity Ride
This just crashes the game and makes the world unloadable. Originally I just "Make Event/Target Entity ride Get nearest entity in square size 4" but tried adding error trapping. None of it works.
I've only just started redoing this mod for 1.20.6 so I'm sure I will find more but are there any solutions to these bugs / will 2024.2 receive any more hotfixes to patch these bugs.
Of course it could just be my incompetency but all of this did work a few versions ago. :(
I recommend isolating problems from your workspace, where there is e.g. just a minimal amount of blocks for something to not compile. I recommend then opening bug report on GitHub issue tracker
I recommend using debugger or adding print statement so you can make sure what procedure branches run.
For this, please read https://mcreator.net/wiki/my-entity-procedure-crashes-game