[Tutorial] Creating Custom Ranged Skeletons with Proper Bow Animations

Started by ethan919 on

Topic category: User side tutorials

Last seen on 18:50, 2. Sep 2024
Joined Dec 2023
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[Tutorial] Creating Custom Ranged Skeletons with Proper Bow Animations
Wed, 08/14/2024 - 07:25 (edited)

I was having some difficulty creating custom skeleton mobs with proper model and animations and after some testing found a very simple solution. Simply create a custom ranged mob as usual and once done lock the code and add the edits shown in the pictures in both the renderer and entity location and save. Very easy to do and only takes a couple of minutes. https://imgur.com/a/8062XW9

 

Also, if you prefer having ranged human mobs that will use the proper bow animations, simply leave the 3 "PLAYER" edits as default and you will have a human mob rather than skeleton.

Edited by ethan919 on Wed, 08/14/2024 - 07:25