Started by
drum
on
Topic category: Help with MCreator software
I want, but I can't implement the functionality of the projectile, which should change their places when hit in essence. Help me implement this
Topic category: Help with MCreator software
I want, but I can't implement the functionality of the projectile, which should change their places when hit in essence. Help me implement this
Well, you'd have to,
(Assuming you're making a custom projectile using the Projectile mod element..)
this code i cant bind with trigger "when projectile hits player"
use this
maybe I don't understand something...but he writes to me that there are not enough dependencies, but if I remove blocks with variable changes, it starts to connect...
Send a screenshot of your procedure
Yeah you have to use this,
https://mcreator.net/comment/272201#comment-272201
and,
and where can I find these blocks? just looking through all the tabs, I didn't find them.
you have to type "entity", "sourceentity", etc. yourself into the "entity dependency" block
I've tried a lot of teleportation options and this is the only one close to what I want. In it, I teleport to the mob, but he doesn't. If I specify the coordinates differently, then me and the mobs will just teleport up a couple of blocks and no more
this code that is shown above works as I described in the last sentence