How to offset structures upon generation in 2024.3?

Started by _Ice_Lord_ on

Topic category: Help with MCreator software

Last seen on 00:44, 26. Oct 2024
Joined Jul 2022
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How to offset structures upon generation in 2024.3?

Please tell me there is a way to offset my structures' x y z when generating them like in previous versions of MCreator, I have structures that should generate partially buried and they are all floating in air and those "beard_thin" and "beard_box" aren't doing anything.

And how do I add additional conditions for ore blocks to generate?

And why is this version of MCreator so limited compared to previous versions?