Niche Texture Mapping Issue

Started by Mindthemoods on

Topic category: Help with Minecraft modding (Java Edition)

Joined May 2022
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Niche Texture Mapping Issue

On the off chance anyone's done something like this before... 

I've working on updating a beacon mod, which uses a (VERY) tall entity as the beacon beam. The entity has a small, single color texture mapped to it, as well as a glow layer using that same texture. However, after a hundred blocks or so, the texture fades to gray, such that only the lower portion of the beam is illuminated at night. I've tried rescaling the texture, changing the mapping scale, setting the glow layer to a seperate model; it always seems to be exactly the same problem. It'll work as is, but if anyone's got protips on mapping something to an entity about 600 blocks tall, I'd appreciate it.

It is likely this is a…
Thu, 10/31/2024 - 16:45

It is likely this is a problem because Minecraft renderers are not expecting to render such a big model with texture.

Not sure there is an easy solution for this without knowing a lot about render pipeline of the Minecraft