Making mod element compatible with another?

Started by Automation_UZ1 on

Topic category: Help with Minecraft modding (Java Edition)

Joined Oct 2024
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Making mod element compatible with another?

Is there any way to make something check for an alternative item if another mod is installed? 
Im sure its not in mcreator on its own, but any direction to resources would be helpful. 

I have a procedure that changes a custom "thirst" level and wanted to make it compatible with another simmilar mod by checking if a specific item is being used instead of the item from my mod, but i do not want to make my mod dependant on the other mod, is this even possible?

You can achieve…
Fri, 11/08/2024 - 18:16

You can achieve cross-interraction with 3rd party Minecraft mods via:

  • tags
  • NBT tags
  • FE energy
  • Fluid system
  • procedures referencing elements (item, block, entity, ...) by their registry names

If some other exposes its own API, you will need to use custom code or find a plugin for it, if it exists at https://mcreator.net/plugins