Topic category: Advanced modding
Elemental Kingdoms SMP Overview
The Concept: Players start in a custom world and must earn their elemental powers, battle other players, and upgrade their abilities to dominate the kingdom. There are 40 unique elements with distinct strengths and weaknesses, offering endless gameplay combinations and strategies.
Core Mechanics
1. Earning Your Element
• At the start, players are “elementless” and must complete trials to gain an element.
• Trials are mini-quests tied to nature, such as:
• Fire Element: Defeat a Blaze Boss in a custom Nether biome.
• Water Element: Collect rare corals from deep-ocean structures while fighting water-based mobs.
• Air Element: Scale dangerous sky islands guarded by flying creatures.
• Earth Element: Survive waves of enemies in a cave-themed arena.
• Completing the trial rewards the player with an Elemental Crystal, unlocking their powers.
2. Gaining Multiple Elements
• Players can gain additional elements by:
• Defeating other players: Killing someone transfers their element to you, allowing hybrid combinations (e.g., Fire + Air = Smoke Abilities).
• Completing advanced challenges: Rare “Elemental Shrines” spawn with quests to gain new powers.
3. Elemental Hierarchy
• Harris Powers: These are ultra-powerful forms of an element unlocked after acquiring 5 or more elements. Harris powers are game-changing, offering devastating abilities like summoning meteors (Fire Harris) or creating giant tsunamis (Water Harris).
Gameplay Features
New Blocks
• Elemental Shrines:
• Mystical structures that allow players to swap, combine, or enhance their elements.
• Each shrine has unique designs based on the element (e.g., Lava-based shrines for Fire, glowing crystal shrines for Light).
• Elemental Ores:
• Ores like Flame Quartz, Aqua Gems, and Sky Crystals are used to craft special items and upgrade abilities.
• Protective Barriers:
• Buildable structures infused with elements, granting passive buffs (e.g., Fire barriers deal damage to attackers).
New Mobs
• Elemental Guardians:
• Boss-like mobs guarding trials or shrines.
• Examples:
• Flame Sentinel: A fiery knight with explosive attacks.
• Aqua Leviathan: A giant water serpent in deep-ocean biomes.
• Earth Golem: Slow but powerful, hurling boulders at players.
• Elemental Minions:
• Players can summon minions tied to their element (e.g., Fire Imps, Air Sprites).
New Weapons
• Element-Specific Weapons:
• Fire Blade: Ignites enemies and creates an AOE explosion on critical hits.
• Water Staff: Shoots high-pressure water jets that push enemies back.
• Earth Hammer: Causes mini-earthquakes, stunning enemies.
• Air Bow: Fires wind arrows with tracking abilities.
• Elemental Armor:
• Grants passive buffs (e.g., Fire armor burns nearby mobs, Water armor heals you over time).
Custom Gameplay Mechanics
1. PvP System
• Killing a player automatically absorbs their element, but:
• You can only use two elements at a time (switchable at shrines).
• Elemental abilities counter each other:
• Fire > Air
• Air > Earth
• Earth > Water
• Water > Fire
• Players can set bounties to incentivize rivalries.
2. Base Building and Raids
• Bases can be infused with elements, providing defensive buffs:
• Fire-infused bases ignite intruders.
• Water-infused bases heal defenders.
• Players can raid other bases using siege weapons crafted from elemental materials.
3. Custom Events
• Periodic Elemental Storms spawn across the map, creating hazardous zones and rewarding survivors with rare items.
• Kingdom Wars: Monthly events where factions battle for control of an “Elemental Nexus,” granting the winning team a server-wide buff.
Visual Design of Elements
Each element has a unique aesthetic to make the world visually stunning:
• Fire: Red and orange glowing effects with flame particles.
• Water: Flowing blue energy with waves and bubbles.
• Earth: Rocky textures with green moss and dirt trails.
• Air: Translucent effects with swirls of white and light blue.
This setup provides intense PvP gameplay, strategic base-building, and visually stunning environments perfect for engaging YouTube content. Would you like help building the mod framework for these features?
aLeo it for a YouTuber smp