Topic category: Help with Minecraft modding (Java Edition)
I'm working on a maze generation system in MCreator, but I'm running into issues with how the paths are forming. Currently, the paths are generating as small, isolated segments that are completely walled off, creating disconnected "bubbles" rather than a cohesive maze. What I want is for the maze to form one continuous path that connects throughout the entire area, allowing the paths to go anywhere rather than being restricted to these individual clusters. I'm trying to figure out how to adjust the algorithm to create a single, expansive path instead of these fragmented sections. here is the code i have so far: (the first one is triggered by the custom block every tick, and there is one other procedure for each direction)