Started by 
racxus
 on 
    Topic category: Help with MCreator software
Hey everyone! I hope these tips help you get started with creating your own biomes. I know it can be a bit tricky at first, but once you understand how to tweak parameters, you'll be able to bring your ideas to life in no time. I hope they make your journey a little easier.
Biome Configuration Parameters in MCreator
1. Temperature
- Sets the average temperature of the biome.
 - Values:
- 0.0 - 0.5: Cold biomes (snow, ice).
 - 0.5 - 1.0: Temperate biomes (forests, plains).
 - 1.0+: Warm biomes (deserts, savannas).
 
 - Example:
- Desert: 
1.2 - Forest: 
0.7 - Snowy Mountains: 
0.2 
 - Desert: 
 
2. Humidity
- Defines the rainfall level and vegetation type in the biome.
 - Values:
- 0.0 - 0.3: Arid areas (sparse vegetation, cacti).
 - 0.3 - 0.7: Moderately humid areas (common forests).
 - 0.7+: Highly humid areas (jungles, swamps).
 
 - Example:
- Swamp: 
0.9 - Desert: 
0.2 - Plains: 
0.4 
 - Swamp: 
 
3. Erosion
- Determines how rugged or flat the terrain is.
 - Values:
- -1.0 to 0.0: Steep and mountainous terrains.
 - 0.0 to 1.0: Flat terrains.
 
 - Example:
- High Mountains: 
-0.5 - Plains: 
0.7 - Swamp: 
0.3 
 - High Mountains: 
 
4. Continentalness
- Indicates how close the biome is to a coastline.
 - Values:
- -1.0 to 0.0: Near the coast.
 - 0.0 to 1.0: Inland areas.
 
 - Example:
- Beaches: 
-0.8 - Central Forest: 
0.5 
 - Beaches: 
 
5. Weirdness
- Controls the likelihood of generating unique variations in the biome.
 - Values:
- -1.0 to 0.0: More natural and common variations.
 - 0.0 to 1.0: Uncommon or fantastic terrain.
 
 - Example:
- Normal Forest Biome: 
-0.3 - Bizarre Biome with Unique Formations: 
0.7 
 - Normal Forest Biome: 
 
6. Height
- Sets the base altitude of the biome.
 - Values:
- -1.0 to 0.0: Below sea level (swamps, oceans).
 - 0.0 to 1.0: Above sea level (hills, mountains).
 
 - Example:
- Ocean: 
-0.7 - Mountains: 
0.9 
 - Ocean: 
 
Practical Biome Examples
1. Temperature (Min and Max)
- Represents temperature variation within the biome.
 - Example:
- Desert:
- Min Temperature: 
1.2 - Max Temperature: 
1.5 - (Simulates hotter and slightly "cooler" areas within the desert.)
 
 - Min Temperature: 
 
 - Desert:
 
2. Humidity (Min and Max)
- Represents microclimates within the biome.
 - Example:
- Tropical Forest:
- Min Humidity: 
0.7 - Max Humidity: 
0.9 - (Dense areas are more humid, while edges are drier.)
 
 - Min Humidity: 
 
 - Tropical Forest:
 
3. Erosion (Min and Max)
- Defines terrain diversity within the biome.
 - Example:
- Rolling Hills:
- Min Erosion: 
0.1 - Max Erosion: 
0.4 - (Creates both flatter areas and gentle slopes.)
 
 - Min Erosion: 
 
 - Rolling Hills:
 
4. Continentalness (Min and Max)
- Defines proximity to water bodies.
 - Example:
- Coastal Area:
- Min Continentalness: 
-0.8 - Max Continentalness: 
-0.5 - (Closer to the ocean with small variations.)
 
 - Min Continentalness: 
 
 - Coastal Area:
 
5. Weirdness (Min and Max)
- Creates unique features within the biome.
 - Example:
- Fantasy Biome:
- Min Weirdness: 
0.4 - Max Weirdness: 
0.8 - (Some areas appear significantly different and bizarre.)
 
 - Min Weirdness: 
 
 - Fantasy Biome:
 
6. Height (Min and Max)
- Determines elevation differences in the biome.
 - Example:
- Swamp:
- Min Height: 
-0.1 - Max Height: 
0.1 - (Mostly flat terrain with minor variations for water pools or elevations.)
 
 - Min Height: 
 
 - Swamp: