Biome Features Update 12/2024

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Topic category: Help with MCreator software

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Biome Features Update 12/2024

Hey everyone! I hope these tips help you get started with creating your own biomes. I know it can be a bit tricky at first, but once you understand how to tweak parameters, you'll be able to bring your ideas to life in no time. I hope they make your journey a little easier.

Biome Configuration Parameters in MCreator

1. Temperature

  • Sets the average temperature of the biome.
  • Values:
    • 0.0 - 0.5: Cold biomes (snow, ice).
    • 0.5 - 1.0: Temperate biomes (forests, plains).
    • 1.0+: Warm biomes (deserts, savannas).
  • Example:
    • Desert: 1.2
    • Forest: 0.7
    • Snowy Mountains: 0.2

2. Humidity

  • Defines the rainfall level and vegetation type in the biome.
  • Values:
    • 0.0 - 0.3: Arid areas (sparse vegetation, cacti).
    • 0.3 - 0.7: Moderately humid areas (common forests).
    • 0.7+: Highly humid areas (jungles, swamps).
  • Example:
    • Swamp: 0.9
    • Desert: 0.2
    • Plains: 0.4

3. Erosion

  • Determines how rugged or flat the terrain is.
  • Values:
    • -1.0 to 0.0: Steep and mountainous terrains.
    • 0.0 to 1.0: Flat terrains.
  • Example:
    • High Mountains: -0.5
    • Plains: 0.7
    • Swamp: 0.3

4. Continentalness

  • Indicates how close the biome is to a coastline.
  • Values:
    • -1.0 to 0.0: Near the coast.
    • 0.0 to 1.0: Inland areas.
  • Example:
    • Beaches: -0.8
    • Central Forest: 0.5

5. Weirdness

  • Controls the likelihood of generating unique variations in the biome.
  • Values:
    • -1.0 to 0.0: More natural and common variations.
    • 0.0 to 1.0: Uncommon or fantastic terrain.
  • Example:
    • Normal Forest Biome: -0.3
    • Bizarre Biome with Unique Formations: 0.7

6. Height

  • Sets the base altitude of the biome.
  • Values:
    • -1.0 to 0.0: Below sea level (swamps, oceans).
    • 0.0 to 1.0: Above sea level (hills, mountains).
  • Example:
    • Ocean: -0.7
    • Mountains: 0.9

 

Practical Biome Examples

1. Temperature (Min and Max)

  • Represents temperature variation within the biome.
  • Example:
    • Desert:
      • Min Temperature: 1.2
      • Max Temperature: 1.5
      • (Simulates hotter and slightly "cooler" areas within the desert.)

2. Humidity (Min and Max)

  • Represents microclimates within the biome.
  • Example:
    • Tropical Forest:
      • Min Humidity: 0.7
      • Max Humidity: 0.9
      • (Dense areas are more humid, while edges are drier.)

3. Erosion (Min and Max)

  • Defines terrain diversity within the biome.
  • Example:
    • Rolling Hills:
      • Min Erosion: 0.1
      • Max Erosion: 0.4
      • (Creates both flatter areas and gentle slopes.)

4. Continentalness (Min and Max)

  • Defines proximity to water bodies.
  • Example:
    • Coastal Area:
      • Min Continentalness: -0.8
      • Max Continentalness: -0.5
      • (Closer to the ocean with small variations.)

5. Weirdness (Min and Max)

  • Creates unique features within the biome.
  • Example:
    • Fantasy Biome:
      • Min Weirdness: 0.4
      • Max Weirdness: 0.8
      • (Some areas appear significantly different and bizarre.)

6. Height (Min and Max)

  • Determines elevation differences in the biome.
  • Example:
    • Swamp:
      • Min Height: -0.1
      • Max Height: 0.1
      • (Mostly flat terrain with minor variations for water pools or elevations.)