Started by
racxus
on
Topic category: Help with MCreator software
Hey everyone! I hope these tips help you get started with creating your own biomes. I know it can be a bit tricky at first, but once you understand how to tweak parameters, you'll be able to bring your ideas to life in no time. I hope they make your journey a little easier.
Biome Configuration Parameters in MCreator
1. Temperature
- Sets the average temperature of the biome.
- Values:
- 0.0 - 0.5: Cold biomes (snow, ice).
- 0.5 - 1.0: Temperate biomes (forests, plains).
- 1.0+: Warm biomes (deserts, savannas).
- Example:
- Desert:
1.2
- Forest:
0.7
- Snowy Mountains:
0.2
- Desert:
2. Humidity
- Defines the rainfall level and vegetation type in the biome.
- Values:
- 0.0 - 0.3: Arid areas (sparse vegetation, cacti).
- 0.3 - 0.7: Moderately humid areas (common forests).
- 0.7+: Highly humid areas (jungles, swamps).
- Example:
- Swamp:
0.9
- Desert:
0.2
- Plains:
0.4
- Swamp:
3. Erosion
- Determines how rugged or flat the terrain is.
- Values:
- -1.0 to 0.0: Steep and mountainous terrains.
- 0.0 to 1.0: Flat terrains.
- Example:
- High Mountains:
-0.5
- Plains:
0.7
- Swamp:
0.3
- High Mountains:
4. Continentalness
- Indicates how close the biome is to a coastline.
- Values:
- -1.0 to 0.0: Near the coast.
- 0.0 to 1.0: Inland areas.
- Example:
- Beaches:
-0.8
- Central Forest:
0.5
- Beaches:
5. Weirdness
- Controls the likelihood of generating unique variations in the biome.
- Values:
- -1.0 to 0.0: More natural and common variations.
- 0.0 to 1.0: Uncommon or fantastic terrain.
- Example:
- Normal Forest Biome:
-0.3
- Bizarre Biome with Unique Formations:
0.7
- Normal Forest Biome:
6. Height
- Sets the base altitude of the biome.
- Values:
- -1.0 to 0.0: Below sea level (swamps, oceans).
- 0.0 to 1.0: Above sea level (hills, mountains).
- Example:
- Ocean:
-0.7
- Mountains:
0.9
- Ocean:
Practical Biome Examples
1. Temperature (Min and Max)
- Represents temperature variation within the biome.
- Example:
- Desert:
- Min Temperature:
1.2
- Max Temperature:
1.5
- (Simulates hotter and slightly "cooler" areas within the desert.)
- Min Temperature:
- Desert:
2. Humidity (Min and Max)
- Represents microclimates within the biome.
- Example:
- Tropical Forest:
- Min Humidity:
0.7
- Max Humidity:
0.9
- (Dense areas are more humid, while edges are drier.)
- Min Humidity:
- Tropical Forest:
3. Erosion (Min and Max)
- Defines terrain diversity within the biome.
- Example:
- Rolling Hills:
- Min Erosion:
0.1
- Max Erosion:
0.4
- (Creates both flatter areas and gentle slopes.)
- Min Erosion:
- Rolling Hills:
4. Continentalness (Min and Max)
- Defines proximity to water bodies.
- Example:
- Coastal Area:
- Min Continentalness:
-0.8
- Max Continentalness:
-0.5
- (Closer to the ocean with small variations.)
- Min Continentalness:
- Coastal Area:
5. Weirdness (Min and Max)
- Creates unique features within the biome.
- Example:
- Fantasy Biome:
- Min Weirdness:
0.4
- Max Weirdness:
0.8
- (Some areas appear significantly different and bizarre.)
- Min Weirdness:
- Fantasy Biome:
6. Height (Min and Max)
- Determines elevation differences in the biome.
- Example:
- Swamp:
- Min Height:
-0.1
- Max Height:
0.1
- (Mostly flat terrain with minor variations for water pools or elevations.)
- Min Height:
- Swamp: