Biome Depth Setting for Cave Biomes

Started by TheVoidShadows on

Topic category: Feature requests and ideas for MCreator

Joined Dec 2017
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Biome Depth Setting for Cave Biomes

What is this request? 

A request for new additions to current Minecraft biome and world-gen options.

Biome Depth

MCreator currently uses Temperature, Humidity, Continentalness, Erosion, and even Weirdness (which is barely understood by most). Additionally, MCreator allows for the creation of cave biomes, however, lacks one biome setting that is detrimental to the creation of cave biomes, and that is Depth.

What does biome depth, or Depth, do exactly? Well, it's as simple as it sounds, it controls how deep in the world the biome can generate. This setting only effects cave biomes on the overworld and nothing else and can be a list, just like all other biome settings.

Deep Dark is the best example for depth as Deep Dark has a set depth of 1.1, only allows the biome to generate deep under mountains as mountain ranges are the only biome who's surface is high enough to allow the Deep Dark to generate.

How Does it Work Exactly? 

  • Depth Ranged from 1.5 to -1.5
    • 1.5 is the deepest a biome can possibly be A.K.A. bedrock or below if the surface is lower
    • 0 is the surface, this is where your ground meets the sky, where your grass or ocean floors are
    • -1.5 is the highest point in the world, not 100% sure how high from the surface this goes, however, that information should be necessary for making this a possibility