Started by
GamesOfLife
on
Topic category: Help with Minecraft modding (Java Edition)
I am creating a custom modded dimension where the whole world is underwater. I've figured out how to do this by setting the sea level to 128. Problem is, I really do not like the little grey particles in the water. You know the ones I'm talking about. My dimension is very dark, and they stick out like a sore thumb.
Are there any ways to get rid of these while keeping the vanilla water fluid? Should I suck it up and keep them there? Or should I create a whole new custom fluid for the dimension, which may mess with a lot of features and functionality, and also be difficult to texture and code?