Started by
9dash
on
Topic category: Feature requests and ideas for MCreator
i feel that this would be a simpler, cleaner, and far more convenient solution than having to use the global trigger for when an entity attacks another.
we already have "When this entity kills another one", so why shouldn't we have this one?
I think there is entity attack trigger already
There is a global trigger that detects that, but nothing in the triggers section for custom entities themselves that you could use for the same purpose. in my opinion it'd be more convenient if you didn't have to use the global trigger for it.