Started by
OrangeAedan
on
Topic category: Troubleshooting, bugs, and solutions
Here is an image of my code. What should happen is remove the log if it is an oak log because a block is broken should trigger before the item drops. Then it should spawn that item. Then it should place a stripped oak log and rotate it to the same state as the old oak log.
What it actually does is just spawning the item. It drops the oak log. And it doesn't place the stripped oak log.
Maybe I'm just missing something. But this seems to be a bug. The stripped oak log does spawn when I run the script 1 tick later.