Certain Global Triggers no Longer Cancellable

Started by EthanHakker1 on

Topic category: Help with MCreator software

Joined May 2024
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Certain Global Triggers no Longer Cancellable

The mod that I am working on deals a lot with protection from certain types of damage. It works by detecting the damage type, and cancelling the damage trigger if of a certain type. Some of the items instead deal a different amount of damage based on a player's stats, which also works by cancelling the damage trigger. 

 

Unfortunately it seems like the "When entity is hurt" trigger is no longer cancellable, and the "When entity is attacked" trigger only activates when there is a source entity, which doesn't work when it is environmental damage. 

 

Is there any way to cancel the "When entity is hurt" trigger, or is there any way to get around this change in the program. Are there any alternative solutions?