Air carvers were removed, can we bring them back, or at least replace their function?

Started by alttest255671 on

Topic category: Feature requests and ideas for MCreator

Joined Jul 2024
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Air carvers were removed, can we bring them back, or at least replace their function?

In MCreator 2025.1, the "All positions carved by air/liquid carvers" placement for features was removed.


I'm sure there are reasons for this (I'd like to hear them), but this placement allowed you to generate any feature in mass inside a chunk.


I myself have used this to recreate the stone-deepslate separation of the overworld but for custom dimensions.


If we cannot have the air carvers back, can we at least get a layered generation feature placement? As in, "Layer between <height> and <height> of <Block> replacing <BlockList/Tag>", so we can do this the intended way?

Joined Oct 2021
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You can use the block "with…
Thu, 03/13/2025 - 17:53

You can use the block "with uniform distribution between min: y = [number] and max y = [number]".

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@TurtleInAHat No, that does…
Thu, 03/13/2025 - 19:55

@TurtleInAHat No, that does not work that way, this gives a uniform distribution, which means equal probability for all heights and zero for the rest. It was used for ore generation before 1.18. I don't know of a way to edit its likelihood of a successful roll.

I have already tried it, and it generates large ore veins, sure, but not to the degree that placing a large vein at every single air block does.

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My mistake then.
Thu, 03/13/2025 - 23:11

My mistake then.