Started by
Cheese Dealer
on
Topic category: Help with MCreator software
Hello i got a problem i havent seen a solution to yet
basically in short how do i change the cave biomes generation to be say similar to the alexs caves generation (very big and open) instead of just the vanilla caves
Thanks again
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this is very needed for my mod (mostly cause otherwise the caves would look janky unless you get a rare big cave)
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A little late, but unfortunately this would be a bit difficult to achieve. The closest thing I can think of, is if you can figure out a way to use a block from a plug-in called "New procedures plus+"
You'll want to use something like the "in shape of upper hemisphere" or "in shape of sphere" blocks to create your shape. However I'm not sure how you'll get this to work as the functionality of generating blocks to automatically do this would be very performance heavy and difficult.
You could use disk features or custom structures made of air to increase caves volume. Alternatively you could also build some large caves with a single block say red wool (and air). Then when you spawn the structure as a feature in raw_generation you can check it to spawn in areas with air already (or without air to make a cave from scratch) and the specific biomes you want etc and specify that red wool will not be placed in the feature which would clear out a large area.
That's just what I came up with on the spot tbh so it may not work especially as I don't really know how the raw_generation works in terms of in what order blocks are places. It could end up deleting the custom blocks of your biome for example. It could also make world generation and general gameplay laggy.
You could also do the same thing with structures while adding your custom blocks instead of the red wool.
But yes as JennaF64 said it's most likely going to affect performance unless you can directly change the overworld dimension settings through your mod which I don't think is possible through mcreator atm anyway.