Started by
dkrdjdi
on
Topic category: Troubleshooting, bugs, and solutions
In MCreator 2025.1 (1.21.4), when creating 3D armor, you need to make the face texture like this for it to display correctly in the game.
https://imgur.com/7gyrkrs
This is how it looks in-game.
If you have set the face texture direction correctly in Blockbench, it will appear as if the neck is twisted. ;)
I have confirmed that under certain conditions, 3D items also become missing.
In version 1.21.1, they display correctly, but in version 1.21.4, they appear as missing.
When importing into MCreator, the texture selection does not show as missing, but in-game, it does.
I'm not sure what the exact issue is since some models work while others don't.
However, I noticed that the properly functioning 3D items have a resolution of 64x64, whereas the missing models have a resolution of 64x128.
This leads me to suspect that in version 1.21.4, the texture dimensions might need to be uniform.
After creating a new one and checking, it turned out that the resolution was not the issue.
In 1.21.1, the model works fine, but in 1.21.4, it does not. I need to run some tests to confirm the exact reason, but I suspect that the issue might be caused by reusing a single texture for multiple parts.
https://imgur.com/KUoCqR6
https://imgur.com/v4K9cFw
Try checking the console logs for more info