Started by
Red moder
on
Topic category: Troubleshooting, bugs, and solutions
let's determine I have a bullet that hits a block and when it hits a block it puts AIR blocks within a radius of 25 blocks and then it does it 2 TIMES (because it should do it once)
and last time invisible blocks are created in places ah where there was no AIR.
This sounds like a client/server desynchronization issue.
It can be solved by putting the entire procedure in an if statement with the condition (not(is provided world client-side)) that will force it to run on server-side only (which includes the singleplayer internal server) and will prevent it from placing invisible/ghost blocks.