Started by
mystic
on
Topic category: Help with MCreator software
The blocks on the left function perfectly fine. but I want to swap out the placeholder "Grass Blocks" with an item from a particular mod id (modid:item). From doing some research I believe I need something like the blocks on the right (maybe wrong). Only problem is I'm absolutely clueless as to how to integrate them, as I'm a beginner when it comes to MCreator.
How do i load a mod? I tried putting the mod in the mod folder in the project and I don't see the modded items. I added LYIVX's Mod Compiler and it works and the "compile-mods-1.20.1" folder is generated with the mod inside, but I still don't see the items/blocks.
Honestly, I have no clue what TitanWraith is talking about, maybe they use a plugin? For default MCreator, you can just put the red registry name procedure block in a slot where any red itemstack procedure block goes, or the yellow registry name procedure block in a slot where any yellow block procedure bloc goes. Simply drag the correct-colored registry name procedure block over to the socket in a different procedure block (where your grass block placeholder is) and then click on the registry name procedure block and type out the name of the item/block id you want to reference (your are correct that it would be in the 'modid:item' format)
Thank you so much it works in-game finally.
I'm glad I was able to help and explain.