Started by
STARRYSOCK
on
Topic category: Feature requests and ideas for MCreator
Currently, mcreator adjusts the pitch of custom block sounds by hardcoded amounts for each event (break, place, step, etc). Having to manually export pitched-up variants just so things aren't pitched down way too low is pretty cumbersome, especially given that mc's pitching algorithm introduces noticeable artifacts into the sound, so you're forced to cope with the hit in quality.
Volume options would also be nice alongside this too.
I will say I'd love this to be a feature, but for most of the sounds you can use the trigger procedures, mainly only for step sounds (when entity walks on the block) place (when block added) break (when block destroyed by player) and hit sound (when player starts to destroy), the fall one is the only one that is faster by manually pitching the sounds.