Help to give the new entity an object in the hand. versiaon 1.20.1

Started by atlantisdeer on

Topic category: Help with Minecraft modding (Java Edition)

Joined Nov 2025
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Help to give the new entity an object in the hand. versiaon 1.20.1

Hello everyone I created a character model in blockbench. I want the character to stand on the shore and fish. I made an animation of his arms aligned and breathing, but I don't know how to give him a fishing rod in MCreator. In the settings of the GeckoLib model, I set that there is a fishing rod in my hand, but it does not show. In the procedure, I also give him a fishing rod, it is also not displayed. The ordinary entity I gave the sword to is holding it in her hands. And the Animated entity doesn't want to take a fishing rod. How can this be solved? I saw one guide where a person described that you need to add a layer for the model. I saw one guide where a person described that you need to add a layer for the model. But there are outdated and non-displaying images, and this is the first time I've come across java code, so I don't fully understand.

Joined Dec 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Because you made it a custom…
Wed, 11/19/2025 - 22:02

Because you made it a custom model with Blockbench, it doesn't have a main-hand slot. Which is something you'd have to code in yourself. I recommend, for what you are doing, using the default player model provided by MCreator. MCreator also supports custom animations without the use of geckolib.

My only thing is, to get it to actually fish, you'll have to code either way as there isn't a way to get entities to use items in that way from what I know.