Started by
I Love Mcreator
on
Topic category: Help with MCreator software
I tried making a file to do it but it doesn't seem to change anything. i cant see if my settings are good cuz it never changes the end. Once i get it to modify the end, i will fix whatever mess it causes. Please try not to judge off of that but only if it's actually gonna change the end (maybe my settings are the exact same but i know they arent
My file structure for the file is: Resources (Gradle) > data >minecraft >worldgen > noise_settings > the_end.json
{
"sea_level": 0,
"disable_mob_generation": true,
"aquifers_enabled": false,
"ore_veins_enabled": false,
"legacy_random_source": true,
"default_block": {
"Name": "minecraft:end_stone"
},
"default_fluid": {
"Name": "minecraft:air"
},
"noise": {
"min_y": 0,
"height": 256,
"size_horizontal": 2,
"size_vertical": 2,
"island_noise_override": true
},
"noise_router": {
"barrier": 0,
"fluid_level_floodedness": 0,
"fluid_level_spread": 0,
"lava": 0,
"temperature": {
"type": "minecraft:shifted_noise",
"noise": "minecraft:temperature",
"shift_x": "minecraft:shift_x",
"shift_y": 0.0,
"shift_z": "minecraft:shift_z",
"xz_scale": 0.25,
"y_scale": 0.0
},
"vegetation": 0,
"continents": 0,
"erosion": 0,
"depth": 0.1,
"ridges": 0.1,
"initial_density_without_jaggedness": 0.0,
"final_density": {
"type": "minecraft:squeeze",
"argument": {
"type": "minecraft:mul",
"argument1": 0.64,
"argument2": {
"type": "minecraft:interpolated",
"argument": {
"type": "minecraft:blend_density",
"argument": {
"type": "minecraft:add",
"argument1": -0.1,
"argument2": {
"type": "minecraft:mul",
"argument1": {
"type": "minecraft:y_clamped_gradient",
"from_value": 0,
"from_y": 5,
"to_value": 1,
"to_y": 32
},
"argument2": {
"type": "minecraft:add",
"argument1": 0.1,
"argument2": {
"type": "minecraft:add",
"argument1": -0.12,
"argument2": {
"type": "minecraft:mul",
"argument1": {
"type": "minecraft:y_clamped_gradient",
"from_value": 1,
"from_y": 64,
"to_value": 0,
"to_y": 160
},
"argument2": {
"type": "minecraft:add",
"argument1": 0.12,
"argument2": "minecraft:end/base_3d_noise"
}
}
}
}
}
}
}
}
}
},
"vein_toggle": 0,
"vein_ridged": 0,
"vein_gap": 0
},
"spawn_target": [],
"surface_rule": {
"type": "minecraft:block",
"result_state": {
"Name": "minecraft:end_stone"
}
}
}
update: it seems the tutorial i was using is outdated, the noise settings seem to be defined in the file that is for the dimension itself but idk about for minecraft modifications, not whole new dimensions