Topic category: Troubleshooting, bugs, and solutions
Hello.
I am implimenting a Dimension into the game as part of my mod. For some reason, when I place a portal in the overwolrd or explore my dimension, I experince random crashes. I don't even think it is soley the Portal's fault, as I have been exploring the dimension without the portal and It has still crashed.
Does anyone have a solution to this?
[Error]
[11:50:47] [Server thread/INFO] [FML]: Applying holder lookups
[11:50:47] [Server thread/INFO] [FML]: Holder lookups applied
[11:50:47] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:649
AL lib: (EE) alc_cleanup: 1 device not closed
:runClient FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':runClient'.
> Process 'command 'C:\Pylo\MCreator170\jdk64\bin\java.exe'' finished with non-zero exit value -1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 2 mins 32.983 secs
C:\Pylo\MCreator170\forge>
Task completed with return code 0 in 153970 milliseconds
is it form an old import? (mcr)
I have experiencened this before, but this happened when there was another mod with the same dimension like a diamond dimension (no pun or reference intended)
Look at the crash report in mcreator's console - if it says any type of fluid block or just "fluid" it relates to, well, the fluid block in your dimension. I am currently testing this and testing an alternate way round this bug (specifically I am trying to make a block that isn't a fluid but turns to lava as soon as it is placed in the world)
@#3 But does "on update tick" work in dimensions when it is generated, like custom biomes in the overworld? Or does the update tick work like in structures. I haven't testing it yet in custom dimensions.
wait yeah that's what I called my dimension how does one fix that problem