Topic category: Help with modding (Java Edition)
Once again I'm probably asking a silly question with a simple solution, but none of the ones on the forum and the web have been satisfactory so far or were incredibly hard to follow.
I'm trying to create a block with a custom 3D model made in Mr Crayfish Model Maker exported as a .json model, however mCreator throws a window titled "PLEASE SELECT TEXTURE" and lists three buttons (part name 1, part name 2, part name 3) that only allows you to select 3 imported textures from your mCreator workspace.
How do I supply a texture for a .json model in block creation? And if it requires editing of the .json, could you please break it down step by step.
edit: Im using mCreator for minecraft 1.10 btw
Now, after repeating the same block creation process by selecting my .json model, I used the "part name 1" etc to load the three seperate textures for my custom model, thus importing the texture.png(s) into minecraft, allowing my custom 3D model to pull the textures from the games recources.
My next question was " What if I have more than 3 textures?" to which my solution is: use larger texture sizes for your UVmapping so you have more faces per .png to map off of.
However, if you have more than 3 texture images, I believe you may have to go into the source code and do some editing since the GUI does not support selection of more than 3 textures. If I figure that out, I'll post that solution here for others as well.