Schematic Trees Not Spawning Properly

Started by k6u on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 10:41, 7. Sep 2021
Joined Sep 2017
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Schematic Trees Not Spawning Properly
Mon, 09/25/2017 - 22:41 (edited)

When creating a new biome in MCreator, if you select "schematic" for tree type and load up a world, some of them float in the sky or plant in water, example here.. http://prntscr.com/gpo9tq

I assume its something to do with this line of code not functioning, I could be very wrong though. http://prntscr.com/gpo9yx

 

I tried messing around with custom code a bit but it did not change how the trees spawned.

Please fix, thank you!

 

Edited by k6u on Mon, 09/25/2017 - 22:41
Last seen on 18:36, 5. Feb 2022
Joined Jun 2017
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This could be because of
Mon, 09/25/2017 - 23:23

This could be because of vines and other trees maybe. Does it still do it when there are no trees around?

Last seen on 10:41, 7. Sep 2021
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I did not add any vines, and
Tue, 09/26/2017 - 00:55

I did not add any vines, and it still does it when other trees arent around.

Last seen on 12:58, 23. Sep 2019
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This VIDEO can help you about
Tue, 09/26/2017 - 18:01

This VIDEO can help you about the "on water spawn" issue

To not make them spawn in midair, try adding the "not spawn air blocks" lines, replacing "place=false" with "place=true"

Some tree will still spawn in midair, but less frequently and less high