New Install of Mcreator 1.7.9 - Can't get the test client environment to start

Started by aloeeveraee on Sat, 07/07/2018 - 23:41

Topic category: Bugs and solutions

Last seen on 00:25, 8. Jan 2020
Joined Jul 2018
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New Install of Mcreator 1.7.9 - Can't get the test client environment to start
Sat, 07/07/2018 - 23:41

Hi all!

Here is my crash report. I have tried the following to remedy

- Upgrading to latest java

- Running as admin

- Renaming the cache.properties file from lock to bin

- Resetting to factory

- Uninstalling and reinstalling

 

My system meets the system reqs, not sure what is up. Please assist.

 

---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 7/7/18 7:29 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at net.minecraft.client.Minecraft.createDisplay(Minecraft.java:694)
    at net.minecraft.client.Minecraft.init(Minecraft.java:504)
    at net.minecraft.client.Minecraft.run(Minecraft.java:421)
    at net.minecraft.client.main.Main.main(Main.java:118)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    at GradleStart.main(GradleStart.java:25)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at net.minecraft.client.Minecraft.createDisplay(Minecraft.java:694)
    at net.minecraft.client.Minecraft.init(Minecraft.java:504)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.Minecraft.run(Minecraft.java:421)
    at net.minecraft.client.main.Main.main(Main.java:118)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    at GradleStart.main(GradleStart.java:25)

-- System Details --
Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_152, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 263973864 bytes (251 MB) / 482869248 bytes (460 MB) up to 1404043264 bytes (1339 MB)
    JVM Flags: 0 total; 
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: 
    Loaded coremods (and transformers): 
    Launched Version: 1.12.2
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: 
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: 
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU: <unknown>

 

 

Thanks!

 

J

Last seen on 10:39, 20. Apr 2020
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I don't know how to handle…
Mon, 07/16/2018 - 15:20

I don't know how to handle crash reports or know how to code or anything but I looked at your system details and there might be some errors. Just a wild guess but it might be your cpu or something related. I don't understand crash reports as much.

  • Update/Install OpenGL and Go here. *('OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: ')
  • Current language isn't set. Not sure how to fix this so try factory resetting mcreator or reinstall. Also try going to this outdated but still might work minecraftforum thread

Hope I helped (probably didn't help at all)


*Try updating your drivers but I would create a system restore point before that.

Last seen on 18:57, 22. Nov 2020
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This kind of error is common…
Sun, 11/22/2020 - 18:59

This kind of error is common for LWJGL starters. The OpenGL context gets bound to a thread when it's been created. So you can only access this context from the same thread.

Explanation:
As it does not look that you're working with different threads there might be another cause. Slick2D seems to need a valid OpenGL context for its Image class.

So my first try would be to initialize an OpenGL context before initializing your card images.

Another Reason for occuring this error may be
This happened to me once, and I couldn't figure out what to do until I realized I was calling the image loader before OpenGL had initialized. Make sure that you aren't defining any variables with an image loader in the constructor(or any other method called) before OpenGL inits(what I did).

If you are not able to find the solution then try this : 

https://kodlogs.com/33544/java-lang-runtimeexception-no-opengl-context-…