Entity direction

Started by thebebist on Tue, 01/29/2019 - 20:43

Topic category: Help with modding (Java Edition)

Last seen on 16:46, 8. Sep 2020
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Entity direction
Tue, 01/29/2019 - 20:44 (edited)

Is there any way to use the entity direction procedure block to check if the player faces north, south, west or east?

Edited by thebebist on Tue, 01/29/2019 - 20:44
This is how this block works…
Wed, 01/30/2019 - 14:34

This is how this block works. Just divide degrees in quadrants and you will be able to use it for this purpose. 0 degrees is absolute south, so any value between 360 - 45 and 45 is south.

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I tried to use it but it did…
Wed, 01/30/2019 - 19:32

I tried to use it but it did not work.

 

Last seen on 20:31, 10. Feb 2019
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Is "entity direction in A…
Tue, 02/05/2019 - 12:03

Is "entity direction in A relative to S 1,2,3,4 = south, west, north, east or is it degrees? I.e. do we need to do the math or is it already done? 

P.S. nice up date. 

It is relative to the south…
Tue, 02/05/2019 - 15:47

It is relative to the south and the value is returned in degrees. You can just print the value in the chat to get the idea of how it works.

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OK if a block has…
Sun, 02/10/2019 - 20:31

OK if a block has directionality is the block front facing south? I have tied to make a block break a block at its front face and its giving me random directions with the drops some times being to the side. Using degrees. In if loops its locking into the first possible direction but dropping extra cobble. I'm trying to make a cobble gen block breaker.