Procedures that triggers when certain vanilla mobs are killed[SOLVED]

Started by Distru121mods on

Topic category: Advanced modding

Last seen on 12:15, 20. Dec 2022
Joined Jan 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Procedures that triggers when certain vanilla mobs are killed[SOLVED]
Sun, 03/17/2019 - 07:35 (edited)

I want to add a procedure on the Guardian to make it drop a custom item, with a % probability. 

How can I add a procedure that activates ONLY when I kill a certain type of mob, like the Guardian?

Edited by Distru121mods on Sun, 03/17/2019 - 07:35
Last seen on 12:15, 20. Dec 2022
Joined Jan 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Ok nevermind it was super…
Sun, 03/17/2019 - 19:59

Ok nevermind it was super easy but I made it super complex only because the test for entity in procedures was in thet GODDAMN logic operations tab...well at least in 1.8.3 they are going to put it in the entity tab...