Biome Procedure Help

Started by AOCAWOL on

Topic category: Help with modding (Java Edition)

Last seen on 18:03, 5. Dec 2021
Joined Oct 2014
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Biome Procedure Help

So I've been trying to make a procedure where 

On Player Tick

If ID of dimension the provided entity is in = 1 AND is the biome  at x y z type mcreator_bdeadsea.biome = true

Then Add potion with level 2 duration 60 ambient true particles false to provided entity BLINDNESS

 

But when I go on my world and walk into this biome, this effect doesn't happen? Can anyone help out?

Some things I tried was adding if they were in the overworld it originally just checked for the biome. But neither seem to work? I'm not sure if maybe this procedure doesn't even work for what I'm trying to do so any guesses?

Dimension ID 1 is the End…
Fri, 06/07/2019 - 17:04

Dimension ID 1 is the End dimension. If you want to check for the overworld, check for ID 0.

Last seen on 18:03, 5. Dec 2021
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Ah that makes sense, I'm…
Fri, 06/07/2019 - 19:18

Ah that makes sense, I'm just stupid. I'll test it out, but before I added the dimension check it still didn't work with just the biome check.