|| CLICK || modded !

Started by Super_cube4 on Tue, 07/02/2019 - 10:04

Topic category: Help with modding (Java Edition)

Last seen on 20:43, 7. Aug 2020
Joined Feb 2017
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|| CLICK || modded !
Mon, 02/24/2020 - 16:05 (edited)

hi,

After I posted my mod wich is using blocks and items from another mod (Biome O' Plenty) I just send a comment on this mod to say that it really uses modded items and then I recive a comment saying:

"How did you even make that possible?"

And then I just asked myself... (was I not the first to do that xD) wait ? Peoples dont know how to do it ?

So, If someone want to use modded items, I'm here to help that guy !!

Just comment for help !
 

So, to do it, you need to follow some steps, theses :

your mod (.jar) > assets > your mod name (The one you want to edit) >

recipes > the recipe (the one you want to edit) >

  • First, remove the first line ( not the "{"but the " "group": "mod" " )

Usually, the "items" of the recipe are with 1, 2, 3 ect, change them (in the craft grid) to "#, X, Z, O".

  • Next, move on the "key": part, and change the "1, 2, 3 ect" by the "#, X...",
  • Then, the most important part, the items, you will have to change the original by something like that (IN THIS EXAMPLE, I take biome o' plenty for external mod)

(original: spruce planks)   

    },
    "#": {
      "item": "minecraft:planks",
      "data": 1
    }

(final: willow planks)

    "#": {
      "item": "biomesoplenty:planks_0",
      "data": 9
    }

The "data":... is very important, if there is no data by default, you need to add it, just copy the line of this thread, even if the final item have no data, just write

      "data": 0

So, now you have all the base, you can make your own mod :D



Edited by Super_cube4 on Mon, 02/24/2020 - 16:05
Last seen on 20:43, 7. Aug 2020
Joined Feb 2017
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You're Welcome Happy that I…
Mon, 11/11/2019 - 19:51

You're Welcome Happy that I helped :P !