Started by
Gamertwins1
on
Topic category: Help with Minecraft modding (Java Edition)
I've seen people do this but I can't figure out how. I just need an entity that acts like a wolf. Also, my flying entities are not turning. Their heads are moving but theor bodies just face the same direction no matter which way they are moving. One other problem i'm having is that some of my hosyile entities are not attacking the player. They walk up to them but don't deal any damage. If anyone has any answers for these problems then please tell me, thanks
get them to follow the player in the combat tab
and you can set the combat blocks to attack ONLY entity type: and your entity here
In the combat tab
DerexXD way would work, however it would always be following the player around, There is no real way to tame a pet just yet nor make them sit, I suggest using the DerexXD way or having them follow the player when the player is holding a specific type of item like how sheep or cows follow, you can make the priority for following at the top of the list to make following have higher priority so they don't get dumb like vanilla mobs do when you swap the item for a second.
I recommend you suggest this as a feature for the future, Klemen is pretty good at adding suggestions to the program when he has the time to figure out advanced features like this. Just remember they are working parttime on this program and it takes time to get new features added :)
If all you need is a mob that acts like a wolf that's tamable then try using the AI base wolf
Thanks Entropy but I don't want it to make the sounds or eat steak to heal. And thanks for the other ideas but I have a specific way I would like this to work so I think I'll just wait for the next update
Hey Guys! However it's an old topic, but still no way to do pets. Or maybe?
I just got the idea, you can summon a wolf and set the owner in the command. So all you need to do is get the name of the player. I didnt found a way for this. But i made a GUI with a textbox there you can set a global variable to your name. After I made a procedure wich is summon the entity with base AI wolf. i made the following bolck: replace "player" with "globalvariable:playername" (wich is set ingame by the player) in "summon minecraft:wolf ~ ~ ~ {Owner:player}". In this way the procedure will summon an entity who belongs to the player who's name is in the global variable. With a little communication it works also in multiplayer