Started by
BlueAwesomeDinosaur
on
Topic category: Help with Minecraft modding (Java Edition)
For a part of my mod, I was going to have a weapon that absorbs enemies. However, I found that it is not possible to make negative knockback (even if I code it in). Any suggestions on how to do this?
MAYBE you can do something with a procedure on your weapon like when mob is hit by this tool move the provided entity
I thought the same, but there are some problems:
Hello! Even though this is an old thread, you could always change the movement vector of the mob when it's hit.
Yeah, now since there are source entity and target entity blocks I could do that.
Something like that? https://youtu.be/xiaJ_puEVW0
Salvador 666 i would like to know procedure for the item in that video, thanks