Started by
Plainside
on
Topic category: Help with Minecraft modding (Java Edition)
Im having some issues with this, I want to check the bosses HP for when it goes below a certain threshold.
However looking through the AI / Procedure options I can't figure it out myself, so is there an easy way to check if the boss falls below x% hp?
Specifically when below 25% HP a chance to explode on hit happens.
Dropping below 20% that chance increases, and so on.
Is there a way to achieve this? Because it happens on 'entityhurt' it has to be a procedure correct?
https://imgur.com/a/SigxAAG
on entity tick update (sorry for the spam, i don't know how to edit or delete comments)