slime boots 1.14.4

Started by Joe Swansawn on

Topic category: Help with modding (Java Edition)

Last seen on 11:44, 13. Jul 2020
Joined Aug 2019
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slime boots 1.14.4

I need to make boots that if you fall, it acts like if there was a slime block under you and also making you jump 2 blocks higher than normal. If this isn't possible without coding, then please instruct me on how to code that in because i'm not big on coding. Thank you in advance :). 

Last seen on 10:02, 3. Sep 2021
Joined Nov 2018
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Here we go,   Event Trigger…
Wed, 09/01/2021 - 20:13

Here we go,

 

Event Trigger is set to player tick

Then use an if statement and put: Get item from armor slot "0" of "entity", and then put your "slime boots"

In the do part put: Override fall distance of "entity" with "0" blocks for the next tick, and under that put another if statement with an and gate with "Y velocity of "entity"" < "-0.7" and another and gate with a "not: is "entity" sneaking" and "not: Get block at "x" "y position of "entity" - "0.8"" "z" = (block) air"

In the second do part put: Attempt to override motion vector of "entity" to vx: "X velocity of "entity"" vy: "Y velocity of "entity" - "Y velocity of "entity" * "2"" vz: "Z velocity of "entity""

 

Download:

https://drive.google.com/file/d/1ytnDmr8d8WgSiUH0DBNmlk_rBj1fyPWu/view?usp=sharing

Just put the boots in the top item box