Topic category: Troubleshooting, bugs, and solutions
Hello. So I have a mob that does a damage amount of 50, and is supposed to be a late game mob. So, I wanted to make armor that would resist up to that level. But when I made two separate armor sets with different settings, they had the exact same resistance. So, I decided to set the value of one set to the max, and it still acted the same. They both made the enemy do 4.5 hearts. Heres the values I had:
1000 Damage Absorption
1000 Damage Values
200 Damage Absorption
700ish Damage Values
They both made the enemy do 4.5 hearts of damage. Is there a way that I am missing that will change that?