Started by
BlueAwesomeDinosaur
on
Topic category: Help with Minecraft modding (Java Edition)
I ran into this odd bug/issue. It seems that my model is working, but it also added in the default model with my texture stretched on it. I looked through each part in blockbench and none of them should be causing the issue. I have never had this problem before with custom model armor. I tried recreating the model, switching the version type of the model, and removing parts from the model. On the bright side, the boots seem to work. Any idea on why this bug is happening?
https://steamcommunity.com/sharedfiles/filedetails/?id=2138707498 <-armor
Edited by BlueAwesomeDinosaur on Mon, 06/22/2020 - 20:10
My guess is you used some namespace already taken by Minecraft, be it the name of the armor in the editor, or the name of the 3d model, or the texture you use.
Without seeing the code and the model I can only guess.
Ah, thank you so much for the help! I'll try it after I am done with some other things. I named the groups "helmet", "chestplate", etc, so that is definitely causing the problem.
It did not work. It's name is GildedGoldArmor by the way.