Custom Armor Model merging with Default Model or bugging out.

Started by BlueAwesomeDinosaur on Mon, 06/22/2020 - 20:10

Topic category: Help with modding (Java Edition)

Last seen on 14:37, 5. Jun 2021
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Custom Armor Model merging with Default Model or bugging out.
Mon, 06/22/2020 - 20:10 (edited)

I ran into this odd bug/issue. It seems that my model is working, but it also added in the default model with my texture stretched on it. I looked through each part in blockbench and none of them should be causing the issue. I have never had this problem before with custom model armor. I tried recreating the model, switching the version type of the model, and removing parts from the model. On the bright side, the boots seem to work. Any idea on why this bug is happening?

https://steamcommunity.com/sharedfiles/filedetails/?id=2138707498 <-armor

Edited by BlueAwesomeDinosaur on Mon, 06/22/2020 - 20:10
Last seen on 11:53, 5. May 2021
Joined Jul 2017
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My guess is you used some…
Fri, 06/26/2020 - 02:02

My guess is you used some namespace already taken by Minecraft, be it the name of the armor in the editor, or the name of the 3d model, or the texture you use.
Without seeing the code and the model I can only guess.

Last seen on 14:37, 5. Jun 2021
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Ah, thank you so much for…
Thu, 07/02/2020 - 23:30

Ah, thank you so much for the help! I'll try it after I am done with some other things. I named the groups "helmet", "chestplate", etc, so that is definitely causing the problem.

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It did not work. It's name…
Thu, 07/02/2020 - 23:50

It did not work. It's name is GildedGoldArmor by the way.