Need Help with Custom Rendered Armor and UV maps In blockbench

Started by hruk on

Topic category: Help with modding (Java Edition)

Last seen on 22:51, 27. Jun 2020
Joined Sep 2019
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Need Help with Custom Rendered Armor and UV maps In blockbench
Thu, 06/25/2020 - 15:59 (edited)

This is more of a Blockbench problem than MCreator Problem, I'm avoiding posting anywhere else due to the Stigma Mcreator gets in other Forums (unfortunately)

I have created a Custom Helmet in Blockbench whilst following this tutorial https://mcreator.net/forum/51185/tutorial-how-make-3d-rendered-armor-moving-arms-legs-and-head

however I got stuck when trying to export my model as a .Java, To do this in blockbench you must convert your project to a modded entity. And when doing so, It completely Ruins my Helmets UV maps and Rotations. Example ->

How its supposed to Look:

https://gyazo.com/b79530fabe3c67780f90105f33e56915

How It looks when converting to Modded Entity:
https://gyazo.com/9b78b0352267cd93b3dee3bb501e6b1d

The UV maps get completely destroyed and they are Unable to be resized, the Texture I used for this Armor is 128x128 Pixels, Any help would be greatly appreciated.

Edited by hruk on Thu, 06/25/2020 - 15:59
Last seen on 11:43, 29. Mar 2024
Joined Mar 2021
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did you make it using java…
Sat, 04/10/2021 - 08:19

did you make it using java block/item? if so converting a block/ item to modded entity will definetly mess it up. make sure that you made it using modded entity