Started by Finmide on Tue, 06/30/2020 - 19:14
Topic category: Help with modding (Java Edition)
Okay so I wanted to make a dimension in which almost the entire world is filled top to bottom with water with nether style generated biomes in it. (For air there will be aquatic plant life structures that will form in a manner to create air pockets inside them and there will be abandoned undersea bases.) But I don't really see an option to make a world filled with water as the dimension gives the option to set blocks for the natural land structures and a thing for fluid (like the lava lakes in the nether) but I dont see how I can get it to be comletly filled with water. If someone has an idea how to do this I would like to hear suggestions.
Edited by Finmide on Wed, 07/01/2020 - 20:48
Not for nether type dimensions, but for surface types, yes! Make your dimension, and make sure you have set up everything correctly, no mistakes. Then go into the code, lock it, and do CTRL-F and search for "sealevel" to find something along the lines of "SEALEVEL = 63" or something like that. Then just change the 63 to something else (max is 255).
Ah thank you, although I was hoping for more of a nether style terrain generation but I will take a look for this.
So I did this and it seems to have not done anything at all.
I go into the world and I am standing on dry land (which I wanted it to be underwater in the first place.) Once I approach the water itself it is only 1 block deep as far as I traveled in the dimension. The basic goal is to make it like an underwater cave system like in appearance where the only air is provided by certain plant and ruin structures or by a door being placed.
Nevermind it is working now
You could always do a nether style dimension with the ocean biome.. That would fill it with water
Does this still work? I can't find SEALEVEL anywhere in my dimension's code. I understand this thread is a bit old, so I was wondering if this is for a version below 1.15 or something. If not, is there still a way for me to raise the sea level?
not SEALEVEL, SEA_LEVEL.